Category Archives: Game Mechanics

Custom rules and suggested practices for adventuring in the world of Ave Molech

A Brief on Knowledge Skills

We adjusted the knowledge skills in Ave Molech to fit our style of play as well as to offer a better blend of the fantasy and modern skill sets. Because knowledge rolls can sometimes incorporate various aspects of a given topic, this list is in no way the end all be all to the knowledge […]

Class Conversions

The world of Ave Molech is a medieval fantasy world, which happens to include elements of industrial engineering and some more technologically advanced aspects. The reason we have purposefully been obscure with what exact technology is available is because we wanted to create the feeling in the world that almost anything could possibly be invented […]


For a more medieval setting the 5th edition classes listed within the Dungeons and Dragon’s Player Handbook such as Barbarian, Bard, Cleric, Drid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock and Wizard could be found within the world of Ave Molech. For a more steampunk or futuristic setting the basic classes listed within the d20 […]

Game Mechanics

For character creation and game play, see the d20 Modern Role Playing game for determining ability scores, classes, occupations, wealth, reputation, and other various game mechanics, such as defense and combat.